![]() Raiding a clan repeatedly will anger them, but it's better to make one enemy than several. If you would like to launch raids, target one (and only one) of your adjacent neighbors. Shrines to Uralda, Barntar, and Chalana Arroy are also useful. Without the blessings of Vinga, any party sent has a high chance of "disappearing". Then consider getting a shrine to Vinga, Dragon Pass has a hoard of discoveries for you to find, but guards it like a cranky old dragon. ![]() Don't bully them too much, because they have friends who are much meaner than you. They will agree to a demand of 50 bushels of food per year, but they will resent you for it a long time and launch raids. The easiest option is to ask for a peace pact. You will soon meet a clan of Ducks adjacent to your tula. Consult your advisors and adjust your land according to the numbers they give. The default settings leave you with less cropland than your oxen and farmers can support. Next, pay attention to the sowing of the crops and the distribution of lands in your Tula. If you're having trouble deciding, just try to get a variety of gods and skills represented. Old fogies may have higher stats, but they may not last as long and younger ones can be trained. Choose well and pay attention to their stats, age and such. Issaries followers and those seeking the wisdom of Lhankor Mhy aid in trade and negotiations whilst followers of Humakt, Orlanth and Elmal aid in battle. Chalana Arroy worshippers help bring down disease (again useful for the clan) and tricksters of Eurmal can be a boon too. It depends on what sort of clan you want to have, but in general an early clan should have representatives of Barntar, Ernalda and Uralda on the ring. They can be re-arranged and replaced by hopefuls waiting in reserve. You'll then be able to take stock of your early clan ring - the leaders who run the clan. A point or two can be put into War magic if you can spare it. Mysteries is also useful in the early game so that you can reliably unlock critical blessings. Spending points on Crops and Herds is highly recommended, as this directly increases your wealth. Claim more land than we needed, to grow into (more than that is harder to defend, less leads to overpopulation)Īfter you've made your choices your clan has settled in Dragon Pass and is awaiting the first allocation of magic for this coming year.Uralda, the cow mother (cows are basically your gold).Tada the Green, champion of the flat land called Prax as the ancestral enemy.Taking strangers as adopted family (slaves are difficult to deal with sometimes).The Clan-making Dance (or the Healing of Orlanth for iOS players).The safest choices you can make during clan creation for your first play through are arguably the following: See Clan Creation for an idea of how these initial choices will affect your game. You are expected to follow in the footsteps of your ancestors, and honor them with your actions. For example, if your history shows that you have accepted strangers into your clan instead of making them slaves, the spirits of your ancestors will make you pay if you take slaves later in the game. These initial choices impact how you will react to events later on. You will notice that the gods have an important role to play, and are still very present in the Gloranthan world.įollow the history along to determine what choices your ancestors made in the past or click/tap on the Skip button to get a pre-generated history that you can still edit to your liking. When you start a new game you will begin with the recounting of your clan's history. Only basic moves initiated by you, like sending a caravan off, exploring, etc. Random events that come your way do not take up any turns. During Sacred Time, you may only allocate magic. An in game year is broken down into 5 seasons, each with a set number of turns, as follows:Īnd one extra "season" representing the two weeks at the end of the year where preparations are made for the new year to come, called Sacred Time. ![]() King of Dragon Pass is a turn-based game. Still, you will strive to unite all the neighboring clans together, and ultimately become the King (or Queen!) of Dragon Pass. You will lead them to prosperity, to glory, overcoming a number of obstacles such as mighty wars, natural or magical disasters, unhappy neighbors, and demands from a great number of gods. In this game, you will help a clan of people, mostly farmers, settle in a new magical and dangerous land, Dragon Pass. King of Dragon Pass is a unique game with a unique set of mechanics.
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